The Deluxe version of the scenario adds the religion of Gods & Kings and the international trade routes of Brave New World and integrates them into the scoring system. Victory goes to the first civilization to score 1000 points, or to the civilization with the highest score after 100 turns have elapsed. Treasures are unable to defend themselves and can be plundered by enemy military units, so it's important to protect them from marauding Barbarians and opportunistic neighbors on the way to the Capital. A civilization that returns a Treasure to its Capital will score 100 points. Two of the natural wonders - Cerro de Potosi and El Dorado - also generate Treasures at regular intervals if they are within a civilization's cultural borders. Treasures are special units that appear whenever a city or city-state is razed. These rewards are only given for the first three Caravels to reach China, and one nation can earn multiple rewards, so naval dominance can quickly propel a civilization toward victory in this scenario.Īny civilization can also earn points by collecting Treasures and delivering them to its Capital.
China's cultural borders will always be on the far western side of the map, and moving a Caravel adjacent to them will remove the unit from play and award points to its owner - 200 for the first Caravel, 100 for the second, and 50 for the third. In addition to the standard scoring methods, European nations can earn points by sending Caravels to China. This promotion persists until the Navigation School - a national wonder unique to this scenario - is constructed.
Additionally, all European naval units begin play with the Scurvy "promotion," which gives them a chance to lose 1 HP each time they end a turn outside of friendly territory. They may declare war on the Native Americans freely, but are unable to declare war on each other until they have researched Piracy. They each begin play with a well-developed Capital, a Worker, and a Caravel, and should focus on exploring the New World and finding choice tracts of land to settle.
The European nations start from the far eastern side of the map. They begin play with several Settlers, Workers, and military units and a large amount of Gold, and should focus on claiming as much territory as possible and increasing their military and economic strength before dealing with expansionist neighbors. The Native American tribes spawn in various locations around the American continent(s), which will be randomly generated each time a new game is started. Will they find a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World? To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies.