Add in what is, for now at least, some occasionally inconsistent tyre wearing and fuel consumption mechanics, and you’re left with a game that, initially at least, feels like it wants to beat you up. Even when adhering to the braking line suggestions, unless you are willing to take your finger off the brake at the right time and ease in to the corner like a pro, you’re going to find yourself coming off the track, and 9 times out of 10 (assists on or off), you’re going to find yourself eating gravel.
That issue (if you see it as one) is exacerbated by the game’s undoubtedly unforgiving braking model.Īgain, while fans of the sport will likely delight at the move towards a more realistic braking model, for many (again, myself included), the change to a more true to life braking model will take some serious getting used to. In previous games, I always felt I could take the edge off by lowering the difficulty and adding traction control and following the racing line display, but while they do invariably help, the new handling model ensures that MotoGP 20 rarely feels like anything less than a true simulation of the sport. You’ll get used to it of course (some faster than others), but I suspect that even seasoned pros will take a while to become accustomed to the new handling model that puts simulation above accessibility regardless of how many assists you have on. The dynamic camera and ragdoll physics make crashes particularly spectacular – a good thing when you consider how often you are likely to find yourself taking a tumble – but the amount of time you’re likely to spend off your bike can be dispiriting for the first few hours. I saw the apex and sailed right past it, on to the gravel and subsequently on to my face. I played plenty of MotoGP 19, so I naturally approached MotoGP 20 with a fair degree of confidence (despite being bang average at it), so it came as something of a surprise when, upon starting my first race, I crashed rather spectacularly at the very first corner.
The handling model arguably feels more realistic than ever, and hardcore fans will no doubt revel in the constant struggle to keep their two-wheeled behemoths on the track, but for the more casual fan of the sport/series, the learning curve has never been steeper. The problem is, while all of the changes made for MotoGP 20 are fundamentally successful, whether gamers will actually like them is another matter altogether.
Moto racer 4 psvr review series#
Saying that, while there are omissions and a handful of issues with the new tyre wear model and the somewhat inconsistent AI (two things I suspect will be patched sooner rather than later), changes to the handling model, a major refinement of the breaking system and notable changes to both the historic mode and career mode combine to deliver an entry that, while far from perfect, certainly highlights a series keen to take its place amongst the top-tier, triple-A racers of this world. While that will invariably come as a pleasant surprise to fans of the sport, that truncated 10 month turnaround has led to a game that, while often brilliant, isn’t without a few rough edges and a nagging sense that the whole thing could have done with a few extra months of development time.
Moto racer 4 psvr review tv#
With no sign of MotoGP returning to our TV screens any time soon, fans of the sport will just have to make do with Milestone delivering this year’s rendition of their long running racing series a few months ahead of schedule.